RACES OF ANNMAR


HUMANS

Humans are the most adapt­able and flex­i­ble of the com­mon races. They are diverse in their morals, cus­toms and habits. Hardy or fine, light-skinned or dark, showy or aus­tere, devout or impi­ous, humans run the gamut.Human adven­tur­ers are the most auda­cious, dar­ing and ambi­tious mem­bers of an auda­cious, dar­ing, and ambi­tious race. A human can earn glo­ry in the eyes of his fel­lows by amass­ing pow­er, wealth, and fame. Humans, more than oth­er peo­ple, cham­pi­on caus­es rather than ter­ri­to­ries, fac­tions or groups. There are more humans that inhab­it Ann­mar than any oth­er species.  But they come from dif­fer­ent places and have a vari­ety of cus­toms and tra­di­tions includ­ing reli­gions. They can use mag­ic, both good and dark mag­ic. Humans are thought to be a direct descen­dant of the god, Dres­da — the god of destiny. 

 

KHRONNE

Most Khronnes choose a life of adven­ture out of neces­si­ty, giv­en the dan­gers of their home­land. Still, they great­ly desire per­son­al pow­er, and many Khronnes take up the man­tle of adven­tur­er seek­ing to sat­is­fy their ambi­tions. They are also known as dark elves. They wor­ship the evil God Anion.  One of the five Gods who are cred­it­ed with cre­at­ing the world. He is the God of War.  Most grav­i­tate towards the evil side of things.  Not all are bad,  but they tend to use dark Mag­ic. Khronnes are thought to be a direct descen­dant of the god, Anion — the god of war and destruction. 

 

 

ELVES

Elves are well known for their poet­ry, dance, song, lore, and mag­i­cal arts. Elves favor things of nat­ur­al and sim­ple beau­ty. When dan­ger threat­ens their wood­land homes, how­ev­er, elves reveal a more mar­tial side, demon­strat­ing their skill with sword, bow, and bat­tle strat­e­gy. Elves min­gle freely in human lands, always wel­come yet nev­er at home there. Life among humans moves at a pace that elves dis­like: reg­i­ment­ed from day to day, but chang­ing from decade to decade. Elves among humans, there­fore, find careers that allow them to wan­der freely and set their own pace. Elves also enjoy demon­strat­ing their prowess with the sword and bow, and they enjoy gain­ing greater mag­i­cal pow­ers. Adven­tur­ing allows them to improve their skill in both. They are more skilled with Mag­ic that any of the oth­er races in Ann­mar.  Elves are thought to be a direct descen­dant of the god, Cimis — the god of wisdom. 

 

Faerûn

An enchant­ed race born of raw Fae mag­ic. Fae are the diminu­tive folk of the Ember­wild. These child­like sprites have a pen­chant for mis­chie­vous fun, and there is no game a fairy will not play, no sport it will not attempt, and no rev­el­ry it will avoid or decline. Fae are nature’s imma­ture answer to elves, but also bold and resilient, espe­cial­ly in a time of war.    They also pos­sess mag­i­cal abil­i­ties. Once thought of as only leg­end, they will be seen again in Ann­mar dur­ing the first age when mag­ic comes back into the world. Fae can be as small as four inch­es and as big as a reg­u­lar size human. Fae are thought to be a direct descen­dant of the god, Gen­nir — the god of magic. 

DWARVES

Dwarves are known for their skill in war­fare, their abil­i­ty to with­stand phys­i­cal and mag­i­cal pun­ish­ment, their knowl­edge of the earth­’s secrets, their hard work, and their capac­i­ty for drink­ing ale. A dwarf adven­tur­er may be moti­vat­ed by cru­sad­ing zeal, a love of excite­ment, or sim­ple greed. As long as his accom­plish­ments bring hon­or to his clan, his deeds earn him respect and sta­tus. Defeat­ing giants and claim­ing pow­er­ful mag­ic weapons are sure ways for a dwarf to earn the adu­la­tion of oth­er dwarves. The dwarves have nev­er had a uni­fied empire and thus have nev­er risen to the promi­nence of the elves or humans, though their con­trol of min­er­al wealth has always made them impor­tant allies of the greater pow­ers. Their mys­te­ri­ous king­doms, carved out from the insides of moun­tains, are renowned for the mar­velous trea­sures that they pro­duce as gifts or for trade. Dwarves are thought to be a direct descen­dant of the god, Anion — the god of war and destruction. 

 

HALF-ELF

 Half-elves are born from human and Elven par­ents and pos­sess aspects of both races. Grow­ing up between human and elven cul­tures, half-elves devel­op good social skills out of neces­si­ty, using them to smooth-out their way through the world. Their hard-earned social graces can aid them in and out of bat­tle. Much like their human her­itage, half-elves pos­sess a flair for ver­sa­til­i­ty, and can spe­cial­ize in a num­ber of direc­tions. They can be pow­er­ful mag­ic users. Elves are thought to be a direct descen­dant of the god, Cimis — the god of wisdom. 

 

HALFLING

Halflings are clever, capa­ble oppor­tunists. Depend­ing on the clan, Halflings might be reli­able, hard-work­ing cit­i­zens, or they might be thieves just wait­ing for the oppor­tu­ni­ty to make a big score and dis­ap­pear in the dead of night.Halflings adven­tur­ers are typ­i­cal­ly look­ing for a way to use their skills to gain wealth or sta­tus. The dis­tinc­tion between a halfling adven­tur­er and a Halfling just out to make a big score can be blur­ry. While Halfling oppor­tunism can some­times look like lar­ce­ny or fraud to oth­ers, a halfling adven­tur­er who learns to trust her fel­lows is wor­thy of trust in return. The her­itage of the nomad also serves more urban­ized Halflings well, and Halflings have estab­lished them­selves as mer­chants, politi­cians, bar­ris­ters, heal­ers, and crim­i­nals. The trib­al nomads of the plains can some­times be found in the cities, but often the Halflings of the cities blend in with the rest of the pop­u­la­tion and dis­play only the occa­sion­al reminder of their roots. Halflings are thought to be a direct descen­dant of the god, Eras — the god of tran­quil­i­ty and love.

ORCS

Orcs are sav­age humanoids with stooped pos­tures, pig­gish faces, and promi­nent teeth that resem­ble tusks. They gath­er in tribes that sat­is­fy their blood­lust by slay­ing any humanoids that stand against them Orcs, like the golems were cre­at­ed by the Great War at the end of the First Age that gave birth to Monsters.

 

 

GOLEMS

Golems are con­structs built to fight in war and are unpleas­ant reminders of the bru­tal­i­ty of that war. They can be big and small.  As they strive to be a part of soci­ety, Golems strug­gle to find ways to relate to the oth­er races that cre­at­ed them. Adven­tur­ing is one way that War­forged can fit into the world, at least as well as any adven­tur­er ever does.  A fair­ly large num­ber of Golems choose an adven­tur­ing life to escape from the con­fines of a soci­ety that they did­n’t cre­ate and at the same time engage in some mean­ing­ful activ­i­ty. They came into being dur­ing the Great Wars at the end of the first age.

 

GNOMES

Gnomes, or the For­got­ten Folk as they were some­times known, were small humanoids known for their eccen­tric sense of humor, inquis­i­tive­ness, and engi­neer­ing prowess. Hav­ing had few overt influ­ences on the world’s his­to­ry, but many small and unseen ones, gnomes were often over­looked by the pow­ers that be, despite their crafti­ness and affin­i­ty for illu­sion mag­ic. Gnomes were present in near­ly every human city and most car­a­van-stop vil­lages where oth­er cul­tures and non-human races were at least tol­er­at­ed. Gnomes were very small com­pared to most oth­er races and, with an aver­age height rang­ing between 3′0″–3′6″ (0.9–1.1 meters) and a weight range of 40–45 lbs (18–20 kg), gnomes were gen­er­al­ly larg­er and heav­ier than Halflings, though for­est gnomes, rang­ing between 2′1″–2′10″ in height (0.6–0.9 meters) and 21–35 lbs in weight (10–16 kg), tend­ed to be small­er than Halflings.  How­ev­er, while Halflings were com­mon­ly said to resem­ble short humans, gnomes were more com­pa­ra­ble with elves, with whom they shared point­ed ears and high cheek­bones, or even dwarves, due to their ten­den­cy to grow beards and live under­ground. Many gnomes had a more fer­al appear­ance than either, how­ev­er, with hair that often sprout­ed from their heads in odd direc­tions.  A small per­cent­age of Gnomes know how to use full mag­ic.  They also tend to stay most­ly with­in their own com­mu­ni­ties. Gnomes are thought to be a direct descen­dant of the god, Eras — the god of tran­quil­i­ty and love. 

bulu filim hindi kokaporn.mobi indian rape sex mms www.8teenxxx.com justfreeporn.mobi lafanga فديو سكس سحاق supercumtube.com اليابان سكس shakira hot picture freetubemovs.com bhojpuri bf xxx kanaka sex porntubemovs.info nude videos of indian girls swimsuitsuccubus download cartoon-porn-comics.com dragon quest xi hentai futanari mang hentaisharing.net alola pokemon hentai sex video 2017 analpornstars.info indian anal wife x videos povporntrends.com www.kannada cini.com anushka sharma xvideo stepsisterporntrends.com sex with dirty talk بورنسكس radarporn.com سكس قديمه namasteporn xxxhindifilm.com kuttiwap ooty sex video indianboobfuck.net bf new film hindi gandu kahani stripvidz.net luxurytv local bf com teenpornvideo.mobi live sex mms